You are just tired of the routine work and need some break to get
refreshed. Playing an interesting video game on the console, tab or
Smartphone is certainly a great idea. These games relieve the tension
and boredom by presenting difficult tasks and thrilling moments that
accelerate the flow of adrenaline in the nerves. We feel absolutely
charged and resume the regular activities. Games have an unlimited
charm and they are just irresistible. We seldom think about the hard
work and efforts required to design the game and consider it an easy
task. Game designing, on the other hand, is an extremely complicated
and tough task that requires too much labour and intricate
programming.
Can a tool for modelling game design make it easier for designers?
It is a specialized task
Video game designing is a specialized task andthere are special skills
required for that. The team of creative designers, animation artists,
writers, voice artistsand dubbing and special effect experts work
together to convert an idea into the reality. Creating the body
structure, faces and actions is the toughest part where the
designershave to put giganticefforts.
a. They restrict the flexibility:Well, a game designing is a
creative task and it needs a lot offlexibility. Modelling tools
providemuch easiness in terms of designing, but at the same time they
lack in flexibility. The game designer mayconceive the movements of a
character in a particular way and the models available in the tool may
show the movements differently. Itcreates a conflict of idea and the
characters take shape ina different manner. Undoubtedly these tools
resolve the difficulty aspect largely and hence, can bea trade-off
when time iscritical.
b. Perspective makes the difference:The perspective of a modelleris
a differentiating factor. Off-the-shelf modelling software
haslimitations and the approach may not coincide with the designers.
It is a complex combination of tools that providing modelling
environment.The behaviour of the models depends completely on the
designers. Technical aspects like memory managementor garbage
collection affect the scalability and speed of the models. The
developers would be more comfortable in designing their own models
instead of using the tools.
Can game engines be an answer?
Game engines are an excellent alternative because they provide
solution for the scalability, speed and flexibility issues. The secret
lies in the lightweight architecture of C++. Game engines are written
in C++ and therefore, bring extreme efficiency. The language workson
the typical "zero overhead" concept and the programmer has tremendous
control on the memory and the other hardware parameters. It is famous
for better coordination with the hardware and the excellent use of
data structures. Gaming software needs a vast calculations and
computations and real time interactionwith the users and the game
engine can be a good alternative for it!
Again there can be two options of writing a game engine or using the
off-the-shelf products. Game engine is a collection of utilitiesand
application program interface that makes the task of graphics, input,
collision detection and scene management simpler. Writing a set of
such programs is feasibleif the requirement is not very much complex.
It gives immense flexibility and a great control towards the
performance. Also, itis possible to make necessary changes as and when
required. It requiresa good command over C++ programming tools,
libraries and mathematics as well!
The decision of going for the off-the-shelf tool or developing it
in-house depends on many parameters and in some cases it makesthe task
simple while in some casesit is not feasible at all. The designers
can arrive to the conclusion after analyzing the requirement.
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